


I'm surprised this doesn't include the infusion plants. It has a couple herbs, like the Amaunanth poison, which has a pretty high DC 19 for the 100 gp market price, dealing 2d4 HP damage initial and Unconscious as secondary.It also lists 'Wilderness Lore' and 'Knowledge (Harbalism)' skill DCs for finding herbs of varying rarities in the forest, which might be of interest if those checks could be 3.5 updated and applied to everything else on this list.
DND PLANTS AND FUNGI OF THE REALMS PDF UPDATE
UPDATE to this handbook, I found that Silver Marches has a whole Fauna section I overlooked, page 38 to 40 to be specific. The trueroot died after small cutting were taken to propegate it and there are no known successes in recreating it.RoD p. The trueroot sapling's roots are said to have pulled magical energy from an unknown place, and this magical energy could be channeled into other plants to accelerate their growth to be 10 times faster, or be channelled into spellcasters to give perfect health and “almost limitless spellcasting”.
DND PLANTS AND FUNGI OF THE REALMS PDF SERIES
108TruerootA legendary sapling that is said to have been accidentally created during a series of experiments involving the repeated grafting of various magically enhanced roots onto treants, from which seeds were planted to create saplings that were then grafted with each other and so on. Building the tree of life for plants and fungi remains a long-term research priority for Kew. DC 18 appropriate Knowledge or Survival check allows differentiation between the two types.Und p. Has a sub-species that explodes into chokcing spores after 5 rounds of burning, requiring anyone within 20 ft to make a DC 15 Fort save to negate 1d4 Con damage. Takes 1d4+1 minutes to ignite, but burns for 24 hours shedding bright illumination in 10 ft radius.
